C# Class Fusion.Engine.Graphics.GIS.Gis.GisLayer

Show file Open project: demiurghg/FusionEngine

Public Properties

Property Type Description
IsActive bool
IsVisible bool
ZOrder uint

Protected Properties

Property Type Description
Game Game

Public Methods

Method Description
Dispose ( ) : void
Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
GisLayer ( Game engine ) : System
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List
Update ( GameTime gameTime ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

Draw() public method

public Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
gameTime GameTime
constBuffer ConstantBuffer
return void

GisLayer() public method

public GisLayer ( Game engine ) : System
engine Game
return System

Select() public method

public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List
nearPoint System.DVector3
farPoint System.DVector3
return List

Update() public method

public Update ( GameTime gameTime ) : void
gameTime GameTime
return void

Property Details

Game protected property

protected Game Game
return Game

IsActive public property

public bool IsActive
return bool

IsVisible public property

public bool IsVisible
return bool

ZOrder public property

public uint ZOrder
return uint