프로퍼티 | 타입 | 설명 | |
---|---|---|---|
previousState | GamePadState>.Dictionary |
메소드 | 설명 | |
---|---|---|
ForEachInput ( Action |
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Held ( PlayerIndex index, Buttons buttons ) : bool | ||
Input ( ) : System | ||
JustPressed ( PlayerIndex index, Buttons buttons ) : bool | ||
PreviousThumbSticks ( PlayerIndex index ) : |
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ThumbSticks ( PlayerIndex index, GamePadDeadZone deadZone = GamePadDeadZone.IndependentAxes ) : |
||
Triggers ( PlayerIndex index ) : |
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Update ( ) : void |
public Held ( PlayerIndex index, Buttons buttons ) : bool | ||
index | PlayerIndex | |
buttons | Buttons | |
리턴 | bool |
public JustPressed ( PlayerIndex index, Buttons buttons ) : bool | ||
index | PlayerIndex | |
buttons | Buttons | |
리턴 | bool |
public PreviousThumbSticks ( PlayerIndex index ) : |
||
index | PlayerIndex | |
리턴 |
public ThumbSticks ( PlayerIndex index, GamePadDeadZone deadZone = GamePadDeadZone.IndependentAxes ) : |
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index | PlayerIndex | |
deadZone | GamePadDeadZone | |
리턴 |
public Triggers ( PlayerIndex index ) : |
||
index | PlayerIndex | |
리턴 |