Property | Type | Description | |
---|---|---|---|
previousState | GamePadState>.Dictionary |
Method | Description | |
---|---|---|
ForEachInput ( Action |
||
Held ( PlayerIndex index, Buttons buttons ) : bool | ||
Input ( ) : System | ||
JustPressed ( PlayerIndex index, Buttons buttons ) : bool | ||
PreviousThumbSticks ( PlayerIndex index ) : |
||
ThumbSticks ( PlayerIndex index, GamePadDeadZone deadZone = GamePadDeadZone.IndependentAxes ) : |
||
Triggers ( PlayerIndex index ) : |
||
Update ( ) : void |
public static ForEachInput ( Action |
||
action | Action |
|
return | void |
public Held ( PlayerIndex index, Buttons buttons ) : bool | ||
index | PlayerIndex | |
buttons | Buttons | |
return | bool |
public JustPressed ( PlayerIndex index, Buttons buttons ) : bool | ||
index | PlayerIndex | |
buttons | Buttons | |
return | bool |
public PreviousThumbSticks ( PlayerIndex index ) : |
||
index | PlayerIndex | |
return |
public ThumbSticks ( PlayerIndex index, GamePadDeadZone deadZone = GamePadDeadZone.IndependentAxes ) : |
||
index | PlayerIndex | |
deadZone | GamePadDeadZone | |
return |
public Triggers ( PlayerIndex index ) : |
||
index | PlayerIndex | |
return |