C# Class Dodgeball.Engine.Input

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Public Properties

Property Type Description
previousState GamePadState>.Dictionary

Public Methods

Method Description
ForEachInput ( Action action ) : void
Held ( PlayerIndex index, Buttons buttons ) : bool
Input ( ) : System
JustPressed ( PlayerIndex index, Buttons buttons ) : bool
PreviousThumbSticks ( PlayerIndex index ) : GamePadThumbSticks
ThumbSticks ( PlayerIndex index, GamePadDeadZone deadZone = GamePadDeadZone.IndependentAxes ) : GamePadThumbSticks
Triggers ( PlayerIndex index ) : GamePadTriggers
Update ( ) : void

Method Details

ForEachInput() public static method

public static ForEachInput ( Action action ) : void
action Action
return void

Held() public method

public Held ( PlayerIndex index, Buttons buttons ) : bool
index PlayerIndex
buttons Buttons
return bool

Input() public method

public Input ( ) : System
return System

JustPressed() public method

public JustPressed ( PlayerIndex index, Buttons buttons ) : bool
index PlayerIndex
buttons Buttons
return bool

PreviousThumbSticks() public method

public PreviousThumbSticks ( PlayerIndex index ) : GamePadThumbSticks
index PlayerIndex
return Microsoft.Xna.Framework.Input.GamePadThumbSticks

ThumbSticks() public method

public ThumbSticks ( PlayerIndex index, GamePadDeadZone deadZone = GamePadDeadZone.IndependentAxes ) : GamePadThumbSticks
index PlayerIndex
deadZone GamePadDeadZone
return Microsoft.Xna.Framework.Input.GamePadThumbSticks

Triggers() public method

public Triggers ( PlayerIndex index ) : GamePadTriggers
index PlayerIndex
return Microsoft.Xna.Framework.Input.GamePadTriggers

Update() public method

public Update ( ) : void
return void

Property Details

previousState public_oe property

public Dictionary previousState
return GamePadState>.Dictionary