프로퍼티 | 타입 | 설명 | |
---|---|---|---|
characterId | string | ||
controllerType | ControllerType | ||
gameEntity | IGameEntity | ||
playerCollider | Collider | ||
playerRenderers | SkinnedMeshRenderer[] | ||
playerTransform | Common.Transform | ||
useGameMachinePlayer | bool | ||
useUMA | bool |
메소드 | 설명 | |
---|---|---|
Instance ( ) : |
||
IsNetworked ( ) : bool |