C# Class Common.GamePlayer

Inheritance: MonoBehaviour
Mostrar archivo Open project: gamemachine/gamemachine Class Usage Examples

Public Properties

Property Type Description
characterId string
controllerType ControllerType
gameEntity IGameEntity
playerCollider Collider
playerRenderers SkinnedMeshRenderer[]
playerTransform Common.Transform
useGameMachinePlayer bool
useUMA bool

Public Methods

Method Description
Instance ( ) : GamePlayer
IsNetworked ( ) : bool

Method Details

Instance() public static method

public static Instance ( ) : GamePlayer
return GamePlayer

IsNetworked() public static method

public static IsNetworked ( ) : bool
return bool

Property Details

characterId public_oe property

public string characterId
return string

controllerType public_oe property

public ControllerType controllerType
return ControllerType

gameEntity public_oe property

public IGameEntity gameEntity
return IGameEntity

playerCollider public_oe property

public Collider playerCollider
return Collider

playerRenderers public_oe property

public SkinnedMeshRenderer[] playerRenderers
return SkinnedMeshRenderer[]

playerTransform public_oe property

public Transform,Common playerTransform
return Common.Transform

useGameMachinePlayer public_oe property

public bool useGameMachinePlayer
return bool

useUMA public_oe property

public bool useUMA
return bool