Property | Type | Description | |
---|---|---|---|
characterId | string | ||
controllerType | ControllerType | ||
gameEntity | IGameEntity | ||
playerCollider | Collider | ||
playerRenderers | SkinnedMeshRenderer[] | ||
playerTransform | Common.Transform | ||
useGameMachinePlayer | bool | ||
useUMA | bool |
Method | Description | |
---|---|---|
Instance ( ) : |
||
IsNetworked ( ) : bool |
public SkinnedMeshRenderer[] playerRenderers | ||
return | SkinnedMeshRenderer[] |