C# Class Common.GamePlayer

Inheritance: MonoBehaviour
Show file Open project: gamemachine/gamemachine Class Usage Examples

Public Properties

Property Type Description
characterId string
controllerType ControllerType
gameEntity IGameEntity
playerCollider Collider
playerRenderers SkinnedMeshRenderer[]
playerTransform Common.Transform
useGameMachinePlayer bool
useUMA bool

Public Methods

Method Description
Instance ( ) : GamePlayer
IsNetworked ( ) : bool

Method Details

Instance() public static method

public static Instance ( ) : GamePlayer
return GamePlayer

IsNetworked() public static method

public static IsNetworked ( ) : bool
return bool

Property Details

characterId public property

public string characterId
return string

controllerType public property

public ControllerType controllerType
return ControllerType

gameEntity public property

public IGameEntity gameEntity
return IGameEntity

playerCollider public property

public Collider playerCollider
return Collider

playerRenderers public property

public SkinnedMeshRenderer[] playerRenderers
return SkinnedMeshRenderer[]

playerTransform public property

public Transform,Common playerTransform
return Common.Transform

useGameMachinePlayer public property

public bool useGameMachinePlayer
return bool

useUMA public property

public bool useUMA
return bool