Method | Description | |
---|---|---|
FirstPersonControllerPhysicsComponent ( IPhysicsEngine physicsEngine, IDebugRenderer debugRenderer, [ physicalComponent ) : System | ||
Render ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IRenderContext renderContext ) : void | ||
Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void |
public FirstPersonControllerPhysicsComponent ( IPhysicsEngine physicsEngine, IDebugRenderer debugRenderer, [ physicalComponent ) : System | ||
physicsEngine | IPhysicsEngine | |
debugRenderer | IDebugRenderer | |
physicalComponent | [ | |
return | System |
public Render ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IRenderContext renderContext ) : void | ||
entity | Protogame.ComponentizedEntity | |
gameContext | IGameContext | |
renderContext | IRenderContext | |
return | void |
public Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void | ||
entity | Protogame.ComponentizedEntity | |
gameContext | IGameContext | |
updateContext | IUpdateContext | |
return | void |