C# Class GAudio.Examples.FloatPulser

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: gregzo/G-Audio

Public Properties

Property Type Description
additionalLatency float
min float
observedPatternIndex int
pattern GAudio.PulsedPatternModule
pulseOutDuration float

Public Methods

Method Description
OnDisable ( ) : void
OnEnable ( ) : void
OnPAtternWillPlay ( PatternSample info, int indexInPattern, double dspTime ) : void
Update ( ) : void

Protected Methods

Method Description
DidLerp ( float newVal ) : void

Method Details

DidLerp() protected abstract method

protected abstract DidLerp ( float newVal ) : void
newVal float
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnPAtternWillPlay() public method

public OnPAtternWillPlay ( PatternSample info, int indexInPattern, double dspTime ) : void
info GAudio.PatternSample
indexInPattern int
dspTime double
return void

Update() public method

public Update ( ) : void
return void

Property Details

additionalLatency public_oe property

public float additionalLatency
return float

min public_oe property

public float min
return float

observedPatternIndex public_oe property

public int observedPatternIndex
return int

pattern public_oe property

public PulsedPatternModule,GAudio pattern
return GAudio.PulsedPatternModule

pulseOutDuration public_oe property

public float pulseOutDuration
return float