C# Class GAudio.Examples.FloatPulser

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: gregzo/G-Audio

Public Properties

Property Type Description
additionalLatency float
min float
observedPatternIndex int
pattern GAudio.PulsedPatternModule
pulseOutDuration float

Public Methods

Method Description
OnDisable ( ) : void
OnEnable ( ) : void
OnPAtternWillPlay ( PatternSample info, int indexInPattern, double dspTime ) : void
Update ( ) : void

Protected Methods

Method Description
DidLerp ( float newVal ) : void

Method Details

DidLerp() protected abstract method

protected abstract DidLerp ( float newVal ) : void
newVal float
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnPAtternWillPlay() public method

public OnPAtternWillPlay ( PatternSample info, int indexInPattern, double dspTime ) : void
info GAudio.PatternSample
indexInPattern int
dspTime double
return void

Update() public method

public Update ( ) : void
return void

Property Details

additionalLatency public property

public float additionalLatency
return float

min public property

public float min
return float

observedPatternIndex public property

public int observedPatternIndex
return int

pattern public property

public PulsedPatternModule,GAudio pattern
return GAudio.PulsedPatternModule

pulseOutDuration public property

public float pulseOutDuration
return float