C# Class BBGamelib.CCShake

Inheritance: CCActionInterval
ファイルを表示 Open project: BigWoodGames/cocos2d-unity

Public Methods

Method Description
CCShake ( float t, Vector2 pamplitude ) : UnityEngine
CCShake ( float t, Vector2 pamplitude, bool pdampening ) : UnityEngine
CCShake ( float t, Vector2 pamplitude, bool pdampening, int shakeNum ) : UnityEngine
CCShake ( float t, Vector2 pamplitude, int pshakeNum ) : UnityEngine
startWithTarget ( object aTarget ) : void
stop ( ) : void
update ( float t ) : void

Protected Methods

Method Description
copyImpl ( ) : CCAction
reverseImpl ( ) : CCAction

Method Details

CCShake() public method

public CCShake ( float t, Vector2 pamplitude ) : UnityEngine
t float
pamplitude UnityEngine.Vector2
return UnityEngine

CCShake() public method

public CCShake ( float t, Vector2 pamplitude, bool pdampening ) : UnityEngine
t float
pamplitude UnityEngine.Vector2
pdampening bool
return UnityEngine

CCShake() public method

public CCShake ( float t, Vector2 pamplitude, bool pdampening, int shakeNum ) : UnityEngine
t float
pamplitude UnityEngine.Vector2
pdampening bool
shakeNum int
return UnityEngine

CCShake() public method

public CCShake ( float t, Vector2 pamplitude, int pshakeNum ) : UnityEngine
t float
pamplitude UnityEngine.Vector2
pshakeNum int
return UnityEngine

copyImpl() protected method

protected copyImpl ( ) : CCAction
return CCAction

reverseImpl() protected method

protected reverseImpl ( ) : CCAction
return CCAction

startWithTarget() public method

public startWithTarget ( object aTarget ) : void
aTarget object
return void

stop() public method

public stop ( ) : void
return void

update() public method

public update ( float t ) : void
t float
return void