C# Class Zprite, flixel4unity

Inheritance: MonoBehaviour
ファイルを表示 Open project: jminor/flixel4unity Class Usage Examples

Public Properties

Property Type Description
clientTransform Transform
color Color
cv1 int
cv2 int
cv3 int
cv4 int
index int
mv1 int
mv2 int
mv3 int
mv4 int
offset Vector3
uv1 int
uv2 int
uv3 int
uv4 int
v1 Vector3
v2 Vector3
v3 Vector3
v4 Vector3
xform Matrix4x4

Protected Properties

Property Type Description
UVs Vector2[]
m_UVDimensions Vector2
m_billboarded bool
m_client GameObject
m_height float
m_hidden bool
m_lowerLeftUV Vector2
m_manager SpriteManager,
m_width float
meshVerts Vector3[]

Public Methods

Method Description
SetBuffers ( Vector3 v, Vector2 uv ) : void
SetColor ( Color c ) : void
SetSizeXY ( float width, float height ) : void
SetSizeXZ ( float width, float height ) : void
SetSizeYZ ( float width, float height ) : void
Transform ( ) : void
TransformBillboarded ( Transform t ) : void
Zprite ( ) : System.Collections
init ( ) : void

Method Details

SetBuffers() public method

public SetBuffers ( Vector3 v, Vector2 uv ) : void
v Vector3
uv Vector2
return void

SetColor() public method

public SetColor ( Color c ) : void
c Color
return void

SetSizeXY() public method

public SetSizeXY ( float width, float height ) : void
width float
height float
return void

SetSizeXZ() public method

public SetSizeXZ ( float width, float height ) : void
width float
height float
return void

SetSizeYZ() public method

public SetSizeYZ ( float width, float height ) : void
width float
height float
return void

Transform() public method

public Transform ( ) : void
return void

TransformBillboarded() public method

public TransformBillboarded ( Transform t ) : void
t Transform
return void

Zprite() public method

public Zprite ( ) : System.Collections
return System.Collections

init() public method

public init ( ) : void
return void

Property Details

UVs protected_oe property

protected Vector2[] UVs
return Vector2[]

clientTransform public_oe property

public Transform clientTransform
return Transform

color public_oe property

public Color color
return Color

cv1 public_oe property

public int cv1
return int

cv2 public_oe property

public int cv2
return int

cv3 public_oe property

public int cv3
return int

cv4 public_oe property

public int cv4
return int

index public_oe property

public int index
return int

m_UVDimensions protected_oe property

protected Vector2 m_UVDimensions
return Vector2

m_billboarded protected_oe property

protected bool m_billboarded
return bool

m_client protected_oe property

protected GameObject m_client
return GameObject

m_height protected_oe property

protected float m_height
return float

m_hidden protected_oe property

protected bool m_hidden
return bool

m_lowerLeftUV protected_oe property

protected Vector2 m_lowerLeftUV
return Vector2

m_manager protected_oe property

protected SpriteManager, m_manager
return SpriteManager,

m_width protected_oe property

protected float m_width
return float

meshVerts protected_oe property

protected Vector3[] meshVerts
return Vector3[]

mv1 public_oe property

public int mv1
return int

mv2 public_oe property

public int mv2
return int

mv3 public_oe property

public int mv3
return int

mv4 public_oe property

public int mv4
return int

offset public_oe property

public Vector3 offset
return Vector3

uv1 public_oe property

public int uv1
return int

uv2 public_oe property

public int uv2
return int

uv3 public_oe property

public int uv3
return int

uv4 public_oe property

public int uv4
return int

v1 public_oe property

public Vector3 v1
return Vector3

v2 public_oe property

public Vector3 v2
return Vector3

v3 public_oe property

public Vector3 v3
return Vector3

v4 public_oe property

public Vector3 v4
return Vector3

xform public_oe property

public Matrix4x4 xform
return Matrix4x4