Property | Type | Description | |
---|---|---|---|
clientTransform | Transform | ||
color | Color | ||
cv1 | int | ||
cv2 | int | ||
cv3 | int | ||
cv4 | int | ||
index | int | ||
mv1 | int | ||
mv2 | int | ||
mv3 | int | ||
mv4 | int | ||
offset | Vector3 | ||
uv1 | int | ||
uv2 | int | ||
uv3 | int | ||
uv4 | int | ||
v1 | Vector3 | ||
v2 | Vector3 | ||
v3 | Vector3 | ||
v4 | Vector3 | ||
xform | Matrix4x4 |
Property | Type | Description | |
---|---|---|---|
UVs | Vector2[] | ||
m_UVDimensions | Vector2 | ||
m_billboarded | bool | ||
m_client | GameObject | ||
m_height | float | ||
m_hidden | bool | ||
m_lowerLeftUV | Vector2 | ||
m_manager | SpriteManager, | ||
m_width | float | ||
meshVerts | Vector3[] |
Method | Description | |
---|---|---|
SetBuffers ( Vector3 v, Vector2 uv ) : void | ||
SetColor ( Color c ) : void | ||
SetSizeXY ( float width, float height ) : void | ||
SetSizeXZ ( float width, float height ) : void | ||
SetSizeYZ ( float width, float height ) : void | ||
Transform ( ) : void | ||
TransformBillboarded ( Transform t ) : void | ||
Zprite ( ) : System.Collections | ||
init ( ) : void |
public SetBuffers ( Vector3 v, Vector2 uv ) : void | ||
v | Vector3 | |
uv | Vector2 | |
return | void |
public SetSizeXY ( float width, float height ) : void | ||
width | float | |
height | float | |
return | void |
public SetSizeXZ ( float width, float height ) : void | ||
width | float | |
height | float | |
return | void |
public SetSizeYZ ( float width, float height ) : void | ||
width | float | |
height | float | |
return | void |
public TransformBillboarded ( Transform t ) : void | ||
t | Transform | |
return | void |