C# Class WaypointManager, Unity-AI-framework

Inheritance: MonoBehaviour
ファイルを表示 Open project: MyOwnClone/Unity-AI-framework Class Usage Examples

Public Properties

Property Type Description
CenterX float
CenterY float
GenerationDone bool
Step float
Width float
matrix PathNode[][],
pathNodes List

Private Methods

Method Description
GetClosestObject ( QuadTreeItem qi, Vector3 actPosition ) : GameObject
GetNearestVertex ( GameObject go, Vector3 actPosition, double &minOut ) : Vector3
Init ( ) : void
IsInside ( List gos, Vector3 actPosition ) : bool
LoadFile ( ) : bool
MinimalDistance ( Vector3 tested, List objs ) : float
PathNodeDelete ( Vector3 pos ) : void
PrepareNode ( int x1, int y1, Vector3 position, string description ) : void
SaveFileExist ( ) : bool
SaveToFile ( ) : bool
Update ( ) : void

Property Details

CenterX public_oe property

public float CenterX
return float

CenterY public_oe property

public float CenterY
return float

GenerationDone public_oe static_oe property

public static bool GenerationDone
return bool

Step public_oe property

public float Step
return float

Width public_oe property

public float Width
return float

matrix public_oe property

public PathNode[][], matrix
return PathNode[][],

pathNodes public_oe property

public List pathNodes
return List