C# Class WaypointManager, Unity-AI-framework

Inheritance: MonoBehaviour
Show file Open project: MyOwnClone/Unity-AI-framework Class Usage Examples

Public Properties

Property Type Description
CenterX float
CenterY float
GenerationDone bool
Step float
Width float
matrix PathNode[][],
pathNodes List

Private Methods

Method Description
GetClosestObject ( QuadTreeItem qi, Vector3 actPosition ) : GameObject
GetNearestVertex ( GameObject go, Vector3 actPosition, double &minOut ) : Vector3
Init ( ) : void
IsInside ( List gos, Vector3 actPosition ) : bool
LoadFile ( ) : bool
MinimalDistance ( Vector3 tested, List objs ) : float
PathNodeDelete ( Vector3 pos ) : void
PrepareNode ( int x1, int y1, Vector3 position, string description ) : void
SaveFileExist ( ) : bool
SaveToFile ( ) : bool
Update ( ) : void

Property Details

CenterX public property

public float CenterX
return float

CenterY public property

public float CenterY
return float

GenerationDone public static property

public static bool GenerationDone
return bool

Step public property

public float Step
return float

Width public property

public float Width
return float

matrix public property

public PathNode[][], matrix
return PathNode[][],

pathNodes public property

public List pathNodes
return List