C# Class PowerCrystal, Demonology

Inheritance: EnemyBehavior
ファイルを表示 Open project: Qlevine20/Demonology

Public Properties

Property Type Description
PartEffect GameObject
bauble GameObject
baubleNumber int
impFaller GameObject
shatterSound UnityEngine.AudioClip

Public Methods

Method Description
OnDeath ( ) : void
OnRespawn ( ) : void
OnTriggerEnter2D ( Collider2D other ) : void
PhaseOn ( float num ) : IEnumerator
Start ( ) : void

Method Details

OnDeath() public method

public OnDeath ( ) : void
return void

OnRespawn() public method

public OnRespawn ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

PhaseOn() public method

public PhaseOn ( float num ) : IEnumerator
num float
return IEnumerator

Start() public method

public Start ( ) : void
return void

Property Details

PartEffect public_oe property

public GameObject PartEffect
return GameObject

bauble public_oe property

public GameObject bauble
return GameObject

baubleNumber public_oe property

public int baubleNumber
return int

impFaller public_oe property

public GameObject impFaller
return GameObject

shatterSound public_oe property

public AudioClip,UnityEngine shatterSound
return UnityEngine.AudioClip