C# Class PowerCrystal, Demonology

Inheritance: EnemyBehavior
Show file Open project: Qlevine20/Demonology

Public Properties

Property Type Description
PartEffect GameObject
bauble GameObject
baubleNumber int
impFaller GameObject
shatterSound UnityEngine.AudioClip

Public Methods

Method Description
OnDeath ( ) : void
OnRespawn ( ) : void
OnTriggerEnter2D ( Collider2D other ) : void
PhaseOn ( float num ) : IEnumerator
Start ( ) : void

Method Details

OnDeath() public method

public OnDeath ( ) : void
return void

OnRespawn() public method

public OnRespawn ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

PhaseOn() public method

public PhaseOn ( float num ) : IEnumerator
num float
return IEnumerator

Start() public method

public Start ( ) : void
return void

Property Details

PartEffect public property

public GameObject PartEffect
return GameObject

bauble public property

public GameObject bauble
return GameObject

baubleNumber public property

public int baubleNumber
return int

impFaller public property

public GameObject impFaller
return GameObject

shatterSound public property

public AudioClip,UnityEngine shatterSound
return UnityEngine.AudioClip