Property | Type | Description | |
---|---|---|---|
backwardsPrimary | AttackAnimations, | ||
death | string | ||
isIdle | bool | ||
primaryAttack | TimedAnimations, | ||
takeDamageName | string | ||
walkType | string |
Method | Description | |
---|---|---|
Update ( ) : void | ||
isAttacking ( ) : bool | ||
isSpecial ( ) : bool | ||
isTakingDamage ( ) : bool | ||
playBackwardsPrimaryAttack ( ) : float | ||
playBackwardsSecondAttack ( ) : float | ||
playBackwardsWalk ( ) : void | ||
playDeath ( ) : void | ||
playIdle ( ) : void | ||
playPrimaryAttack ( bool isSecond ) : float | ||
playPrimaryAttack ( ) : void | ||
playSecondAttack ( bool isSecond ) : float | ||
playSecondAttack ( ) : void | ||
playSpecial ( ) : void | ||
playTakeDamage ( ) : void | ||
playWalk ( ) : void | ||
stopDeath ( ) : void | ||
stopWalk ( ) : void |
Method | Description | |
---|---|---|
changeAttackType ( int attackIndex ) : IEnumerator | ||
debugControls ( ) : void | ||
playAttack ( int attackingType ) : float |
public playBackwardsPrimaryAttack ( ) : float | ||
return | float |
public playPrimaryAttack ( bool isSecond ) : float | ||
isSecond | bool | |
return | float |
public playSecondAttack ( bool isSecond ) : float | ||
isSecond | bool | |
return | float |
public AttackAnimations, backwardsPrimary | ||
return | AttackAnimations, |