C# Class KaijuAnimations, kaijurising

Inheritance: BaseAnimations
Show file Open project: Moehammered/kaijurising

Public Properties

Property Type Description
backwardsPrimary AttackAnimations,
death string
isIdle bool
primaryAttack TimedAnimations,
takeDamageName string
walkType string

Public Methods

Method Description
Update ( ) : void
isAttacking ( ) : bool
isSpecial ( ) : bool
isTakingDamage ( ) : bool
playBackwardsPrimaryAttack ( ) : float
playBackwardsSecondAttack ( ) : float
playBackwardsWalk ( ) : void
playDeath ( ) : void
playIdle ( ) : void
playPrimaryAttack ( bool isSecond ) : float
playPrimaryAttack ( ) : void
playSecondAttack ( bool isSecond ) : float
playSecondAttack ( ) : void
playSpecial ( ) : void
playTakeDamage ( ) : void
playWalk ( ) : void
stopDeath ( ) : void
stopWalk ( ) : void

Private Methods

Method Description
changeAttackType ( int attackIndex ) : IEnumerator
debugControls ( ) : void
playAttack ( int attackingType ) : float

Method Details

Update() public method

public Update ( ) : void
return void

isAttacking() public method

public isAttacking ( ) : bool
return bool

isSpecial() public method

public isSpecial ( ) : bool
return bool

isTakingDamage() public method

public isTakingDamage ( ) : bool
return bool

playBackwardsPrimaryAttack() public method

public playBackwardsPrimaryAttack ( ) : float
return float

playBackwardsSecondAttack() public method

public playBackwardsSecondAttack ( ) : float
return float

playBackwardsWalk() public method

public playBackwardsWalk ( ) : void
return void

playDeath() public method

public playDeath ( ) : void
return void

playIdle() public method

public playIdle ( ) : void
return void

playPrimaryAttack() public method

public playPrimaryAttack ( bool isSecond ) : float
isSecond bool
return float

playPrimaryAttack() public method

public playPrimaryAttack ( ) : void
return void

playSecondAttack() public method

public playSecondAttack ( bool isSecond ) : float
isSecond bool
return float

playSecondAttack() public method

public playSecondAttack ( ) : void
return void

playSpecial() public method

public playSpecial ( ) : void
return void

playTakeDamage() public method

public playTakeDamage ( ) : void
return void

playWalk() public method

public playWalk ( ) : void
return void

stopDeath() public method

public stopDeath ( ) : void
return void

stopWalk() public method

public stopWalk ( ) : void
return void

Property Details

backwardsPrimary public property

public AttackAnimations, backwardsPrimary
return AttackAnimations,

death public property

public string death
return string

isIdle public property

public bool isIdle
return bool

primaryAttack public property

public TimedAnimations, primaryAttack
return TimedAnimations,

takeDamageName public property

public string takeDamageName
return string

walkType public property

public string walkType
return string