C# Class KaijuAnimations, kaijurising

Inheritance: BaseAnimations
Datei anzeigen Open project: Moehammered/kaijurising

Public Properties

Property Type Description
backwardsPrimary AttackAnimations,
death string
isIdle bool
primaryAttack TimedAnimations,
takeDamageName string
walkType string

Public Methods

Method Description
Update ( ) : void
isAttacking ( ) : bool
isSpecial ( ) : bool
isTakingDamage ( ) : bool
playBackwardsPrimaryAttack ( ) : float
playBackwardsSecondAttack ( ) : float
playBackwardsWalk ( ) : void
playDeath ( ) : void
playIdle ( ) : void
playPrimaryAttack ( bool isSecond ) : float
playPrimaryAttack ( ) : void
playSecondAttack ( bool isSecond ) : float
playSecondAttack ( ) : void
playSpecial ( ) : void
playTakeDamage ( ) : void
playWalk ( ) : void
stopDeath ( ) : void
stopWalk ( ) : void

Private Methods

Method Description
changeAttackType ( int attackIndex ) : IEnumerator
debugControls ( ) : void
playAttack ( int attackingType ) : float

Method Details

Update() public method

public Update ( ) : void
return void

isAttacking() public method

public isAttacking ( ) : bool
return bool

isSpecial() public method

public isSpecial ( ) : bool
return bool

isTakingDamage() public method

public isTakingDamage ( ) : bool
return bool

playBackwardsPrimaryAttack() public method

public playBackwardsPrimaryAttack ( ) : float
return float

playBackwardsSecondAttack() public method

public playBackwardsSecondAttack ( ) : float
return float

playBackwardsWalk() public method

public playBackwardsWalk ( ) : void
return void

playDeath() public method

public playDeath ( ) : void
return void

playIdle() public method

public playIdle ( ) : void
return void

playPrimaryAttack() public method

public playPrimaryAttack ( bool isSecond ) : float
isSecond bool
return float

playPrimaryAttack() public method

public playPrimaryAttack ( ) : void
return void

playSecondAttack() public method

public playSecondAttack ( bool isSecond ) : float
isSecond bool
return float

playSecondAttack() public method

public playSecondAttack ( ) : void
return void

playSpecial() public method

public playSpecial ( ) : void
return void

playTakeDamage() public method

public playTakeDamage ( ) : void
return void

playWalk() public method

public playWalk ( ) : void
return void

stopDeath() public method

public stopDeath ( ) : void
return void

stopWalk() public method

public stopWalk ( ) : void
return void

Property Details

backwardsPrimary public_oe property

public AttackAnimations, backwardsPrimary
return AttackAnimations,

death public_oe property

public string death
return string

isIdle public_oe property

public bool isIdle
return bool

primaryAttack public_oe property

public TimedAnimations, primaryAttack
return TimedAnimations,

takeDamageName public_oe property

public string takeDamageName
return string

walkType public_oe property

public string walkType
return string