C# Class FearEnemyMovement, Joyful

Inheritance: MonoBehaviour
ファイルを表示 Open project: GDCASU/Joyful

Public Properties

Property Type Description
groundCheckRadius float
jumpCooldownTime float
jumpDistance float
jumpHeight float
moveSpeed float
playerCheckRadius float
timeAllowedToBeAwake float
wallCheckRadius float
whatIsWall LayerMask

Public Methods

Method Description
Lunging ( ) : void
Start ( ) : void
Update ( ) : void
_Animation ( ) : void
_Behavior ( ) : void

Private Methods

Method Description
_Act ( ) : void
_Init_Fear ( ) : void
_Move ( ) : void
_ReturnToStartPosition ( ) : void
_Sense ( ) : void
_Think ( ) : void

Method Details

Lunging() public method

public Lunging ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

_Animation() public method

public _Animation ( ) : void
return void

_Behavior() public method

public _Behavior ( ) : void
return void

Property Details

groundCheckRadius public_oe property

public float groundCheckRadius
return float

jumpCooldownTime public_oe property

public float jumpCooldownTime
return float

jumpDistance public_oe property

public float jumpDistance
return float

jumpHeight public_oe property

public float jumpHeight
return float

moveSpeed public_oe property

public float moveSpeed
return float

playerCheckRadius public_oe property

public float playerCheckRadius
return float

timeAllowedToBeAwake public_oe property

public float timeAllowedToBeAwake
return float

wallCheckRadius public_oe property

public float wallCheckRadius
return float

whatIsWall public_oe property

public LayerMask whatIsWall
return LayerMask