C# Class FearEnemyMovement, Joyful

Inheritance: MonoBehaviour
Show file Open project: GDCASU/Joyful

Public Properties

Property Type Description
groundCheckRadius float
jumpCooldownTime float
jumpDistance float
jumpHeight float
moveSpeed float
playerCheckRadius float
timeAllowedToBeAwake float
wallCheckRadius float
whatIsWall LayerMask

Public Methods

Method Description
Lunging ( ) : void
Start ( ) : void
Update ( ) : void
_Animation ( ) : void
_Behavior ( ) : void

Private Methods

Method Description
_Act ( ) : void
_Init_Fear ( ) : void
_Move ( ) : void
_ReturnToStartPosition ( ) : void
_Sense ( ) : void
_Think ( ) : void

Method Details

Lunging() public method

public Lunging ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

_Animation() public method

public _Animation ( ) : void
return void

_Behavior() public method

public _Behavior ( ) : void
return void

Property Details

groundCheckRadius public property

public float groundCheckRadius
return float

jumpCooldownTime public property

public float jumpCooldownTime
return float

jumpDistance public property

public float jumpDistance
return float

jumpHeight public property

public float jumpHeight
return float

moveSpeed public property

public float moveSpeed
return float

playerCheckRadius public property

public float playerCheckRadius
return float

timeAllowedToBeAwake public property

public float timeAllowedToBeAwake
return float

wallCheckRadius public property

public float wallCheckRadius
return float

whatIsWall public property

public LayerMask whatIsWall
return LayerMask