Method | Description | |
---|---|---|
setStationaryPoint ( GameObject panickedNPC ) : void |
Method | Description | |
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GameUpdate ( ) : void | ||
OnTriggerStay2D ( |
||
getNextPath ( ) : GameObject | ||
handleSitting ( ) : void | ||
investigate ( ) : void |
protected OnTriggerStay2D ( |
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other | ||
return | void |
public setStationaryPoint ( GameObject panickedNPC ) : void | ||
panickedNPC | GameObject | |
return | void |