C# Class EnemyAIControllerWander

Inheritance: EnemyAIController
Datei anzeigen Open project: mezosaurus/eae-project

Public Methods

Method Description
setStationaryPoint ( GameObject panickedNPC ) : void

Protected Methods

Method Description
GameUpdate ( ) : void
OnTriggerStay2D ( Collider2D other ) : void
getNextPath ( ) : GameObject
handleSitting ( ) : void
investigate ( ) : void

Method Details

GameUpdate() protected method

protected GameUpdate ( ) : void
return void

OnTriggerStay2D() protected method

protected OnTriggerStay2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

getNextPath() protected method

protected getNextPath ( ) : GameObject
return GameObject

handleSitting() protected method

protected handleSitting ( ) : void
return void

investigate() protected method

protected investigate ( ) : void
return void

setStationaryPoint() public method

public setStationaryPoint ( GameObject panickedNPC ) : void
panickedNPC GameObject
return void