Property | Type | Description | |
---|---|---|---|
ActiveBiomeName | Biome.BiomeName | ||
AreaID | int[] | ||
AreaLog | ].GameObject[ | ||
AreaNumber | int | ||
Boss | Enemy, | ||
BossID | int | ||
EnemyNumber | int[] | ||
Event | Enemy, | ||
Max_Area | int | ||
Max_Enemy | int | ||
Min_Area | int | ||
Min_Enemy | int | ||
Total_Objects | int | ||
Weather | GameObject | ||
objects | Texture[] |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |