C# Class AreaGen, Castle-Bashers

Inheritance: MonoBehaviour
Afficher le fichier Open project: DevelopersGuild/Castle-Bashers Class Usage Examples

Méthodes publiques

Свойство Type Description
ActiveBiomeName Biome.BiomeName
AreaID int[]
AreaLog ].GameObject[
AreaNumber int
Boss Enemy,
BossID int
EnemyNumber int[]
Event Enemy,
Max_Area int
Max_Enemy int
Min_Area int
Min_Enemy int
Total_Objects int
Weather GameObject
objects Texture[]

Private Methods

Méthode Description
Start ( ) : void
Update ( ) : void

Property Details

ActiveBiomeName public_oe property

public Biome.BiomeName ActiveBiomeName
Résultat Biome.BiomeName

AreaID public_oe static_oe property

public static int[] AreaID
Résultat int[]

AreaLog public_oe static_oe property

public static GameObject[,] AreaLog
Résultat ].GameObject[

AreaNumber public_oe static_oe property

public static int AreaNumber
Résultat int

Boss public_oe property

public Enemy, Boss
Résultat Enemy,

BossID public_oe static_oe property

public static int BossID
Résultat int

EnemyNumber public_oe static_oe property

public static int[] EnemyNumber
Résultat int[]

Event public_oe property

public Enemy, Event
Résultat Enemy,

Max_Area public_oe property

public int Max_Area
Résultat int

Max_Enemy public_oe property

public int Max_Enemy
Résultat int

Min_Area public_oe property

public int Min_Area
Résultat int

Min_Enemy public_oe property

public int Min_Enemy
Résultat int

Total_Objects public_oe property

public int Total_Objects
Résultat int

Weather public_oe property

public GameObject Weather
Résultat GameObject

objects public_oe property

public Texture[] objects
Résultat Texture[]