C# Class AreaGen, Castle-Bashers

Inheritance: MonoBehaviour
Show file Open project: DevelopersGuild/Castle-Bashers Class Usage Examples

Public Properties

Property Type Description
ActiveBiomeName Biome.BiomeName
AreaID int[]
AreaLog ].GameObject[
AreaNumber int
Boss Enemy,
BossID int
EnemyNumber int[]
Event Enemy,
Max_Area int
Max_Enemy int
Min_Area int
Min_Enemy int
Total_Objects int
Weather GameObject
objects Texture[]

Private Methods

Method Description
Start ( ) : void
Update ( ) : void

Property Details

ActiveBiomeName public property

public Biome.BiomeName ActiveBiomeName
return Biome.BiomeName

AreaID public static property

public static int[] AreaID
return int[]

AreaLog public static property

public static GameObject[,] AreaLog
return ].GameObject[

AreaNumber public static property

public static int AreaNumber
return int

Boss public property

public Enemy, Boss
return Enemy,

BossID public static property

public static int BossID
return int

EnemyNumber public static property

public static int[] EnemyNumber
return int[]

Event public property

public Enemy, Event
return Enemy,

Max_Area public property

public int Max_Area
return int

Max_Enemy public property

public int Max_Enemy
return int

Min_Area public property

public int Min_Area
return int

Min_Enemy public property

public int Min_Enemy
return int

Total_Objects public property

public int Total_Objects
return int

Weather public property

public GameObject Weather
return GameObject

objects public property

public Texture[] objects
return Texture[]