C# Class AreaGen, Castle-Bashers

Inheritance: MonoBehaviour
Mostra file Open project: DevelopersGuild/Castle-Bashers Class Usage Examples

Public Properties

Property Type Description
ActiveBiomeName Biome.BiomeName
AreaID int[]
AreaLog ].GameObject[
AreaNumber int
Boss Enemy,
BossID int
EnemyNumber int[]
Event Enemy,
Max_Area int
Max_Enemy int
Min_Area int
Min_Enemy int
Total_Objects int
Weather GameObject
objects Texture[]

Private Methods

Method Description
Start ( ) : void
Update ( ) : void

Property Details

ActiveBiomeName public_oe property

public Biome.BiomeName ActiveBiomeName
return Biome.BiomeName

AreaID public_oe static_oe property

public static int[] AreaID
return int[]

AreaLog public_oe static_oe property

public static GameObject[,] AreaLog
return ].GameObject[

AreaNumber public_oe static_oe property

public static int AreaNumber
return int

Boss public_oe property

public Enemy, Boss
return Enemy,

BossID public_oe static_oe property

public static int BossID
return int

EnemyNumber public_oe static_oe property

public static int[] EnemyNumber
return int[]

Event public_oe property

public Enemy, Event
return Enemy,

Max_Area public_oe property

public int Max_Area
return int

Max_Enemy public_oe property

public int Max_Enemy
return int

Min_Area public_oe property

public int Min_Area
return int

Min_Enemy public_oe property

public int Min_Enemy
return int

Total_Objects public_oe property

public int Total_Objects
return int

Weather public_oe property

public GameObject Weather
return GameObject

objects public_oe property

public Texture[] objects
return Texture[]