C# Class AreaEvent, Unity-Game

Inheritance: MonoBehaviour
ファイルを表示 Open project: PeasB/Unity-Game Class Usage Examples

Public Properties

Property Type Description
ButtonActivated bool
CanReactivate bool
ConversationID int
IgnorePlayerLocking bool
PlayerDirection Direction,
SceneNum int
StoryPart int

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D Other ) : void
OnTriggerStay2D ( Collider2D Other ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D Other ) : void
Other UnityEngine.Collider2D
return void

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D Other ) : void
Other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

ButtonActivated public_oe property

public bool ButtonActivated
return bool

CanReactivate public_oe property

public bool CanReactivate
return bool

ConversationID public_oe property

public int ConversationID
return int

IgnorePlayerLocking public_oe property

public bool IgnorePlayerLocking
return bool

PlayerDirection public_oe property

public Direction, PlayerDirection
return Direction,

SceneNum public_oe property

public int SceneNum
return int

StoryPart public_oe property

public int StoryPart
return int