C# (CSharp) Spine.Unity Namespace

Nested Namespaces

Spine.Unity.Editor
Spine.Unity.Examples
Spine.Unity.MeshGeneration
Spine.Unity.Modules
Spine.Unity.TK2D

Classes

Name Description
AtlasAsset Loads and stores a Spine atlas and list of materials.
BoneFollower
BoundingBoxFollower
DoubleBufferedMesh
MaterialsTextureLoader
SkeletonAnimation
SkeletonAnimator
SkeletonDataAsset
SkeletonExtensions
SkeletonGraphic
SkeletonUtility
SkeletonUtilityBone
SkeletonUtilityConstraint
SpineAnimation
SpineAtlasRegion
SpineAttachment
SpineAttachment.Hierarchy A struct that represents 3 strings that help identify and locate an attachment in a skeleton.
SpineAttributeBase
SpineBone
SpineEvent
SpineMesh
SpineSkin
SpineSlot
WaitForSpineAnimationComplete Use this as a condition-blocking yield instruction for Unity Coroutines. The routine will pause until the AnimationState.TrackEntry fires its Complete event.
WaitForSpineEvent Use this as a condition-blocking yield instruction for Unity Coroutines. The routine will pause until the AnimationState fires an event matching the given event name or EventData reference.
WaitForSpineTrackEntryEnd Use this as a condition-blocking yield instruction for Unity Coroutines. The routine will pause until the AnimationState.TrackEntry fires its End event.