Property | Type | Description | |
---|---|---|---|
Clear | void | ||
HandleAnimationStateEvent | void | ||
HandleAnimationStateEventByName | void | ||
IEnumerator | bool | ||
IEnumerator | void | ||
Subscribe | void | ||
SubscribeByName | void |
Method | Description | |
---|---|---|
NowWaitFor ( Spine state, Spine eventDataReference, bool unsubscribeAfterFiring = true ) : WaitForSpineEvent | ||
NowWaitFor ( Spine state, string eventName, bool unsubscribeAfterFiring = true ) : WaitForSpineEvent | ||
WaitForSpineEvent ( |
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WaitForSpineEvent ( |
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WaitForSpineEvent ( Spine state, Spine eventDataReference, bool unsubscribeAfterFiring = true ) : UnityEngine | ||
WaitForSpineEvent ( Spine state, string eventName, bool unsubscribeAfterFiring = true ) : UnityEngine |
Method | Description | |
---|---|---|
Clear ( Spine state ) : void | ||
HandleAnimationStateEvent ( Spine trackEntry, Spine e ) : void | ||
HandleAnimationStateEventByName ( Spine trackEntry, Spine e ) : void | ||
IEnumerator ( ) : bool | ||
IEnumerator ( ) : void | ||
Subscribe ( Spine state, Spine eventDataReference, bool unsubscribe ) : void | ||
SubscribeByName ( Spine state, string eventName, bool unsubscribe ) : void |
public NowWaitFor ( Spine state, Spine eventDataReference, bool unsubscribeAfterFiring = true ) : WaitForSpineEvent | ||
state | Spine | |
eventDataReference | Spine | |
unsubscribeAfterFiring | bool | |
return | WaitForSpineEvent |
public NowWaitFor ( Spine state, string eventName, bool unsubscribeAfterFiring = true ) : WaitForSpineEvent | ||
state | Spine | |
eventName | string | |
unsubscribeAfterFiring | bool | |
return | WaitForSpineEvent |
public WaitForSpineEvent ( |
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skeletonAnimation | ||
eventDataReference | Spine | |
unsubscribeAfterFiring | bool | |
return | UnityEngine |
public WaitForSpineEvent ( |
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skeletonAnimation | ||
eventName | string | |
unsubscribeAfterFiring | bool | |
return | UnityEngine |
public WaitForSpineEvent ( Spine state, Spine eventDataReference, bool unsubscribeAfterFiring = true ) : UnityEngine | ||
state | Spine | |
eventDataReference | Spine | |
unsubscribeAfterFiring | bool | |
return | UnityEngine |
public WaitForSpineEvent ( Spine state, string eventName, bool unsubscribeAfterFiring = true ) : UnityEngine | ||
state | Spine | |
eventName | string | |
unsubscribeAfterFiring | bool | |
return | UnityEngine |