C# Class Spine.Unity.SkeletonGraphic

Inheritance: UnityEngine.UI.MaskableGraphic, ISkeletonComponent, IAnimationStateComponent, ISkeletonAnimation
Mostra file Open project: EsotericSoftware/spine-runtimes Class Usage Examples

Public Properties

Property Type Description
freeze bool
skeletonDataAsset SkeletonDataAsset
startingLoop bool
timeScale float
unscaledTime bool

Protected Properties

Property Type Description
skeleton Spine.Skeleton
spineMeshGenerator Spine.Unity.MeshGeneration.ISimpleMeshGenerator
state Spine.AnimationState

Public Methods

Method Description
Clear ( ) : void
Initialize ( bool overwrite ) : void
LateUpdate ( ) : void
Rebuild ( CanvasUpdate update ) : void
Update ( ) : void
Update ( float deltaTime ) : void
UpdateMesh ( ) : void

Protected Methods

Method Description
Awake ( ) : void
OnValidate ( ) : void
Reset ( ) : void

Method Details

Awake() protected method

protected Awake ( ) : void
return void

Clear() public method

public Clear ( ) : void
return void

Initialize() public method

public Initialize ( bool overwrite ) : void
overwrite bool
return void

LateUpdate() public method

public LateUpdate ( ) : void
return void

OnValidate() protected method

protected OnValidate ( ) : void
return void

Rebuild() public method

public Rebuild ( CanvasUpdate update ) : void
update CanvasUpdate
return void

Reset() protected method

protected Reset ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Update() public method

public Update ( float deltaTime ) : void
deltaTime float
return void

UpdateMesh() public method

public UpdateMesh ( ) : void
return void

Property Details

freeze public_oe property

public bool freeze
return bool

skeleton protected_oe property

protected Skeleton,Spine skeleton
return Spine.Skeleton

skeletonDataAsset public_oe property

public SkeletonDataAsset,Spine.Unity skeletonDataAsset
return SkeletonDataAsset

spineMeshGenerator protected_oe property

protected Spine.Unity.MeshGeneration.ISimpleMeshGenerator spineMeshGenerator
return Spine.Unity.MeshGeneration.ISimpleMeshGenerator

startingLoop public_oe property

public bool startingLoop
return bool

state protected_oe property

protected AnimationState,Spine state
return Spine.AnimationState

timeScale public_oe property

public float timeScale
return float

unscaledTime public_oe property

public bool unscaledTime
return bool