프로퍼티 | 타입 | 설명 | |
---|---|---|---|
freeze | bool | ||
skeletonDataAsset | |||
startingLoop | bool | ||
timeScale | float | ||
unscaledTime | bool |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
skeleton | |||
spineMeshGenerator | Spine.Unity.MeshGeneration.ISimpleMeshGenerator | ||
state | Spine.AnimationState |
메소드 | 설명 | |
---|---|---|
Clear ( ) : void | ||
Initialize ( bool overwrite ) : void | ||
LateUpdate ( ) : void | ||
Rebuild ( CanvasUpdate update ) : void | ||
Update ( ) : void | ||
Update ( float deltaTime ) : void | ||
UpdateMesh ( ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
OnValidate ( ) : void | ||
Reset ( ) : void |
public SkeletonDataAsset,Spine.Unity skeletonDataAsset | ||
리턴 |
protected Spine.Unity.MeshGeneration.ISimpleMeshGenerator spineMeshGenerator | ||
리턴 | Spine.Unity.MeshGeneration.ISimpleMeshGenerator |