Name |
Description |
AtlasAsset |
Loads and stores a Spine atlas and list of materials. |
BoneFollower |
|
BoundingBoxFollower |
|
DoubleBufferedMesh |
|
MaterialsTextureLoader |
|
SkeletonAnimation |
|
SkeletonAnimator |
|
SkeletonDataAsset |
|
SkeletonExtensions |
|
SkeletonGraphic |
|
SkeletonUtility |
|
SkeletonUtilityBone |
|
SkeletonUtilityConstraint |
|
SpineAnimation |
|
SpineAtlasRegion |
|
SpineAttachment |
|
SpineAttachment.Hierarchy |
A struct that represents 3 strings that help identify and locate an attachment in a skeleton. |
SpineAttributeBase |
|
SpineBone |
|
SpineEvent |
|
SpineMesh |
|
SpineSkin |
|
SpineSlot |
|
WaitForSpineAnimationComplete |
Use this as a condition-blocking yield instruction for Unity Coroutines. The routine will pause until the AnimationState.TrackEntry fires its Complete event. |
WaitForSpineEvent |
Use this as a condition-blocking yield instruction for Unity Coroutines. The routine will pause until the AnimationState fires an event matching the given event name or EventData reference. |
WaitForSpineTrackEntryEnd |
Use this as a condition-blocking yield instruction for Unity Coroutines. The routine will pause until the AnimationState.TrackEntry fires its End event. |