Property | Type | Description | |
---|---|---|---|
loop | bool | ||
state | Spine.AnimationState | ||
timeScale | float |
Method | Description | |
---|---|---|
AddToGameObject ( |
Adds and prepares a SkeletonAnimation component to a GameObject at runtime.
|
|
Initialize ( bool overwrite ) : void | ||
NewSkeletonAnimationGameObject ( |
Instantiates a new UnityEngine.GameObject and adds a prepared SkeletonAnimation component to it.
|
|
Update ( ) : void | ||
Update ( float deltaTime ) : void |
Method | Description | |
---|---|---|
ClearState ( ) : void |
public static AddToGameObject ( |
||
gameObject | ||
skeletonDataAsset | ||
return |
public static NewSkeletonAnimationGameObject ( |
||
skeletonDataAsset | ||
return |