프로퍼티 | 타입 | 설명 | |
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loop | bool | ||
state | Spine.AnimationState | ||
timeScale | float |
메소드 | 설명 | |
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AddToGameObject ( |
Adds and prepares a SkeletonAnimation component to a GameObject at runtime.
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Initialize ( bool overwrite ) : void | ||
NewSkeletonAnimationGameObject ( |
Instantiates a new UnityEngine.GameObject and adds a prepared SkeletonAnimation component to it.
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Update ( ) : void | ||
Update ( float deltaTime ) : void |
메소드 | 설명 | |
---|---|---|
ClearState ( ) : void |
public static AddToGameObject ( |
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gameObject | ||
skeletonDataAsset | ||
리턴 |
public static NewSkeletonAnimationGameObject ( |
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skeletonDataAsset | ||
리턴 |