Property | Type | Description | |
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HandleEnd | void | ||
IEnumerator | bool | ||
IEnumerator | void | ||
SafeSubscribe | void |
Method | Description | |
---|---|---|
NowWaitFor ( Spine trackEntry ) : |
One optimization high-frequency YieldInstruction returns is to cache instances to minimize GC pressure. Use NowWaitFor to reuse the same instance of WaitForSpineAnimationEnd.
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WaitForSpineTrackEntryEnd ( Spine trackEntry ) : UnityEngine |
Method | Description | |
---|---|---|
HandleEnd ( Spine.TrackEntry trackEntry ) : void | ||
IEnumerator ( ) : bool | ||
IEnumerator ( ) : void | ||
SafeSubscribe ( Spine trackEntry ) : void |
public NowWaitFor ( Spine trackEntry ) : |
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trackEntry | Spine | |
return |
public WaitForSpineTrackEntryEnd ( Spine trackEntry ) : UnityEngine | ||
trackEntry | Spine | |
return | UnityEngine |