C# Class Leap.Unity.AutoValueProxy

A helpful implementation of IValueProxy. The class is a monobehaviour and so can be attached to game objects. Auto-pushing can also be turned on and off. When Auto-pushing is enabled, the behaviour will push the value on every LateUpdate.
Inheritance: MonoBehaviour, IValueProxy
Mostra file Open project: xjorma/HoudiniLiveLink

Public Methods

Method Description
OnPullValue ( ) : void
OnPushValue ( ) : void

Private Methods

Method Description
LateUpdate ( ) : void

Method Details

OnPullValue() public abstract method

public abstract OnPullValue ( ) : void
return void

OnPushValue() public abstract method

public abstract OnPushValue ( ) : void
return void