C# Class KillingGame.CrimeScene.CrimeManager

Inheritance: UnityEngine.MonoBehaviour
Mostra file Open project: SNUGDC/Killing-Game Class Usage Examples

Public Properties

Property Type Description
Instance CrimeManager
canceler UnityEngine.GameObject
dangerCount int
isGUI bool
itemHolders KillingGame.CrimeScene.ItemButton[]
maxTime float
messageHolder UnityEngine.GameObject
needle UnityEngine.GameObject
soundPlayer UnityEngine.GameObject
spriteShower UnityEngine.GameObject

Public Methods

Method Description
DisplayItem ( ) : void
GetButton ( ) : GameObject
GetCanceler ( ) : GameObject
GetTempSpritor ( ) : GameObject
ObtainItem ( GameObject item ) : void
PlaySound ( AudioClip sound ) : void
RegisterEvent ( string newEventFlag ) : void
ShowMessage ( string texts ) : void
ShowSprite ( List sprites ) : void
SpendTime ( float timeSpent ) : void

Private Methods

Method Description
Awake ( ) : void
ExitCrimeScene ( ) : void
ShowTime ( ) : void

Method Details

DisplayItem() public method

public DisplayItem ( ) : void
return void

GetButton() public method

public GetButton ( ) : GameObject
return UnityEngine.GameObject

GetCanceler() public method

public GetCanceler ( ) : GameObject
return UnityEngine.GameObject

GetTempSpritor() public method

public GetTempSpritor ( ) : GameObject
return UnityEngine.GameObject

ObtainItem() public method

public ObtainItem ( GameObject item ) : void
item UnityEngine.GameObject
return void

PlaySound() public method

public PlaySound ( AudioClip sound ) : void
sound UnityEngine.AudioClip
return void

RegisterEvent() public method

public RegisterEvent ( string newEventFlag ) : void
newEventFlag string
return void

ShowMessage() public method

public ShowMessage ( string texts ) : void
texts string
return void

ShowSprite() public method

public ShowSprite ( List sprites ) : void
sprites List
return void

SpendTime() public method

public SpendTime ( float timeSpent ) : void
timeSpent float
return void

Property Details

Instance public_oe static_oe property

public static CrimeManager,KillingGame.CrimeScene Instance
return CrimeManager

canceler public_oe property

public GameObject,UnityEngine canceler
return UnityEngine.GameObject

dangerCount public_oe property

public int dangerCount
return int

isGUI public_oe property

public bool isGUI
return bool

itemHolders public_oe property

public ItemButton[],KillingGame.CrimeScene itemHolders
return KillingGame.CrimeScene.ItemButton[]

maxTime public_oe property

public float maxTime
return float

messageHolder public_oe property

public GameObject,UnityEngine messageHolder
return UnityEngine.GameObject

needle public_oe property

public GameObject,UnityEngine needle
return UnityEngine.GameObject

soundPlayer public_oe property

public GameObject,UnityEngine soundPlayer
return UnityEngine.GameObject

spriteShower public_oe property

public GameObject,UnityEngine spriteShower
return UnityEngine.GameObject