C# Class KillingGame.CrimeScene.CrimeManager

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: SNUGDC/Killing-Game Class Usage Examples

Public Properties

Property Type Description
Instance CrimeManager
canceler UnityEngine.GameObject
dangerCount int
isGUI bool
itemHolders KillingGame.CrimeScene.ItemButton[]
maxTime float
messageHolder UnityEngine.GameObject
needle UnityEngine.GameObject
soundPlayer UnityEngine.GameObject
spriteShower UnityEngine.GameObject

Public Methods

Method Description
DisplayItem ( ) : void
GetButton ( ) : GameObject
GetCanceler ( ) : GameObject
GetTempSpritor ( ) : GameObject
ObtainItem ( GameObject item ) : void
PlaySound ( AudioClip sound ) : void
RegisterEvent ( string newEventFlag ) : void
ShowMessage ( string texts ) : void
ShowSprite ( List sprites ) : void
SpendTime ( float timeSpent ) : void

Private Methods

Method Description
Awake ( ) : void
ExitCrimeScene ( ) : void
ShowTime ( ) : void

Method Details

DisplayItem() public method

public DisplayItem ( ) : void
return void

GetButton() public method

public GetButton ( ) : GameObject
return UnityEngine.GameObject

GetCanceler() public method

public GetCanceler ( ) : GameObject
return UnityEngine.GameObject

GetTempSpritor() public method

public GetTempSpritor ( ) : GameObject
return UnityEngine.GameObject

ObtainItem() public method

public ObtainItem ( GameObject item ) : void
item UnityEngine.GameObject
return void

PlaySound() public method

public PlaySound ( AudioClip sound ) : void
sound UnityEngine.AudioClip
return void

RegisterEvent() public method

public RegisterEvent ( string newEventFlag ) : void
newEventFlag string
return void

ShowMessage() public method

public ShowMessage ( string texts ) : void
texts string
return void

ShowSprite() public method

public ShowSprite ( List sprites ) : void
sprites List
return void

SpendTime() public method

public SpendTime ( float timeSpent ) : void
timeSpent float
return void

Property Details

Instance public static property

public static CrimeManager,KillingGame.CrimeScene Instance
return CrimeManager

canceler public property

public GameObject,UnityEngine canceler
return UnityEngine.GameObject

dangerCount public property

public int dangerCount
return int

isGUI public property

public bool isGUI
return bool

itemHolders public property

public ItemButton[],KillingGame.CrimeScene itemHolders
return KillingGame.CrimeScene.ItemButton[]

maxTime public property

public float maxTime
return float

messageHolder public property

public GameObject,UnityEngine messageHolder
return UnityEngine.GameObject

needle public property

public GameObject,UnityEngine needle
return UnityEngine.GameObject

soundPlayer public property

public GameObject,UnityEngine soundPlayer
return UnityEngine.GameObject

spriteShower public property

public GameObject,UnityEngine spriteShower
return UnityEngine.GameObject