C# Class DarkSoul.Network.Protocol.Messages.GameFightJoinMessage

Inheritance: NetworkMessage
Mostra file Open project: LDOpenSource/DarkSoul

Public Properties

Property Type Description
canBeCancelled bool
canSayReady bool
fightType sbyte
isFightStarted bool
isTeamPhase bool
timeMaxBeforeFightStart short

Public Methods

Method Description
Deserialize ( IReader reader ) : void
GameFightJoinMessage ( ) : System
GameFightJoinMessage ( bool isTeamPhase, bool canBeCancelled, bool canSayReady, bool isFightStarted, short timeMaxBeforeFightStart, sbyte fightType ) : System
Serialize ( IWriter writer ) : void

Method Details

Deserialize() public method

public Deserialize ( IReader reader ) : void
reader IReader
return void

GameFightJoinMessage() public method

public GameFightJoinMessage ( ) : System
return System

GameFightJoinMessage() public method

public GameFightJoinMessage ( bool isTeamPhase, bool canBeCancelled, bool canSayReady, bool isFightStarted, short timeMaxBeforeFightStart, sbyte fightType ) : System
isTeamPhase bool
canBeCancelled bool
canSayReady bool
isFightStarted bool
timeMaxBeforeFightStart short
fightType sbyte
return System

Serialize() public method

public Serialize ( IWriter writer ) : void
writer IWriter
return void

Property Details

canBeCancelled public_oe property

public bool canBeCancelled
return bool

canSayReady public_oe property

public bool canSayReady
return bool

fightType public_oe property

public sbyte fightType
return sbyte

isFightStarted public_oe property

public bool isFightStarted
return bool

isTeamPhase public_oe property

public bool isTeamPhase
return bool

timeMaxBeforeFightStart public_oe property

public short timeMaxBeforeFightStart
return short