C# Class DarkSoul.Network.Protocol.Messages.GameFightJoinMessage

Inheritance: NetworkMessage
Show file Open project: LDOpenSource/DarkSoul

Public Properties

Property Type Description
canBeCancelled bool
canSayReady bool
fightType sbyte
isFightStarted bool
isTeamPhase bool
timeMaxBeforeFightStart short

Public Methods

Method Description
Deserialize ( IReader reader ) : void
GameFightJoinMessage ( ) : System
GameFightJoinMessage ( bool isTeamPhase, bool canBeCancelled, bool canSayReady, bool isFightStarted, short timeMaxBeforeFightStart, sbyte fightType ) : System
Serialize ( IWriter writer ) : void

Method Details

Deserialize() public method

public Deserialize ( IReader reader ) : void
reader IReader
return void

GameFightJoinMessage() public method

public GameFightJoinMessage ( ) : System
return System

GameFightJoinMessage() public method

public GameFightJoinMessage ( bool isTeamPhase, bool canBeCancelled, bool canSayReady, bool isFightStarted, short timeMaxBeforeFightStart, sbyte fightType ) : System
isTeamPhase bool
canBeCancelled bool
canSayReady bool
isFightStarted bool
timeMaxBeforeFightStart short
fightType sbyte
return System

Serialize() public method

public Serialize ( IWriter writer ) : void
writer IWriter
return void

Property Details

canBeCancelled public property

public bool canBeCancelled
return bool

canSayReady public property

public bool canSayReady
return bool

fightType public property

public sbyte fightType
return sbyte

isFightStarted public property

public bool isFightStarted
return bool

isTeamPhase public property

public bool isTeamPhase
return bool

timeMaxBeforeFightStart public property

public short timeMaxBeforeFightStart
return short