C# Class DarkSoul.Network.Protocol.Messages.GameFightJoinMessage

Inheritance: NetworkMessage
Afficher le fichier Open project: LDOpenSource/DarkSoul

Méthodes publiques

Свойство Type Description
canBeCancelled bool
canSayReady bool
fightType sbyte
isFightStarted bool
isTeamPhase bool
timeMaxBeforeFightStart short

Méthodes publiques

Méthode Description
Deserialize ( IReader reader ) : void
GameFightJoinMessage ( ) : System
GameFightJoinMessage ( bool isTeamPhase, bool canBeCancelled, bool canSayReady, bool isFightStarted, short timeMaxBeforeFightStart, sbyte fightType ) : System
Serialize ( IWriter writer ) : void

Method Details

Deserialize() public méthode

public Deserialize ( IReader reader ) : void
reader IReader
Résultat void

GameFightJoinMessage() public méthode

public GameFightJoinMessage ( ) : System
Résultat System

GameFightJoinMessage() public méthode

public GameFightJoinMessage ( bool isTeamPhase, bool canBeCancelled, bool canSayReady, bool isFightStarted, short timeMaxBeforeFightStart, sbyte fightType ) : System
isTeamPhase bool
canBeCancelled bool
canSayReady bool
isFightStarted bool
timeMaxBeforeFightStart short
fightType sbyte
Résultat System

Serialize() public méthode

public Serialize ( IWriter writer ) : void
writer IWriter
Résultat void

Property Details

canBeCancelled public_oe property

public bool canBeCancelled
Résultat bool

canSayReady public_oe property

public bool canSayReady
Résultat bool

fightType public_oe property

public sbyte fightType
Résultat sbyte

isFightStarted public_oe property

public bool isFightStarted
Résultat bool

isTeamPhase public_oe property

public bool isTeamPhase
Résultat bool

timeMaxBeforeFightStart public_oe property

public short timeMaxBeforeFightStart
Résultat short