C# Class DamageMeter.SkillAggregate

Mostra file Open project: neowutran/ShinraMeter Class Usage Examples

Private Properties

Property Type Description

Public Methods

Method Description
Add ( Tera.Game.Skill skill, Entity source ) : bool
Amount ( ) : long
Amount ( int skillId ) : long
AmountCrit ( ) : long
AmountCrit ( int skillId ) : long
AmountWhite ( ) : long
AmountWhite ( int skillId ) : long
Avg ( ) : double
Avg ( int skillId ) : double
AvgCrit ( ) : double
AvgCrit ( int skillId ) : double
AvgWhite ( ) : double
AvgWhite ( int skillId ) : double
BiggestCrit ( ) : long
BiggestCrit ( int skillId ) : long
BiggestHit ( ) : long
BiggestHit ( int skillId ) : long
CritRate ( ) : double
CritRate ( int skillId ) : double
Crits ( ) : long
Crits ( int skillId ) : long
DamagePercent ( ) : double
DamagePercent ( int skillId ) : long
GetAggregate ( PlayerDamageDealt playerDamageDealt, Entity entity, Skills skillsData, bool timedEncounter, Database type ) : IEnumerable
Hits ( ) : long
Hits ( int skillId ) : long
Id ( ) : string
LowestCrit ( ) : long
SkillAggregate ( Tera.Game.Skill skill, Skills skillsData, Entity source, Entity target, PlayerDamageDealt playerDamageDealt, bool timed, Database type ) : System
White ( ) : long
White ( int skillId ) : long

Method Details

Add() public method

public Add ( Tera.Game.Skill skill, Entity source ) : bool
skill Tera.Game.Skill
source Entity
return bool

Amount() public method

public Amount ( ) : long
return long

Amount() public method

public Amount ( int skillId ) : long
skillId int
return long

AmountCrit() public method

public AmountCrit ( ) : long
return long

AmountCrit() public method

public AmountCrit ( int skillId ) : long
skillId int
return long

AmountWhite() public method

public AmountWhite ( ) : long
return long

AmountWhite() public method

public AmountWhite ( int skillId ) : long
skillId int
return long

Avg() public method

public Avg ( ) : double
return double

Avg() public method

public Avg ( int skillId ) : double
skillId int
return double

AvgCrit() public method

public AvgCrit ( ) : double
return double

AvgCrit() public method

public AvgCrit ( int skillId ) : double
skillId int
return double

AvgWhite() public method

public AvgWhite ( ) : double
return double

AvgWhite() public method

public AvgWhite ( int skillId ) : double
skillId int
return double

BiggestCrit() public method

public BiggestCrit ( ) : long
return long

BiggestCrit() public method

public BiggestCrit ( int skillId ) : long
skillId int
return long

BiggestHit() public method

public BiggestHit ( ) : long
return long

BiggestHit() public method

public BiggestHit ( int skillId ) : long
skillId int
return long

CritRate() public method

public CritRate ( ) : double
return double

CritRate() public method

public CritRate ( int skillId ) : double
skillId int
return double

Crits() public method

public Crits ( ) : long
return long

Crits() public method

public Crits ( int skillId ) : long
skillId int
return long

DamagePercent() public method

public DamagePercent ( ) : double
return double

DamagePercent() public method

public DamagePercent ( int skillId ) : long
skillId int
return long

GetAggregate() public static method

public static GetAggregate ( PlayerDamageDealt playerDamageDealt, Entity entity, Skills skillsData, bool timedEncounter, Database type ) : IEnumerable
playerDamageDealt DamageMeter.Database.Structures.PlayerDamageDealt
entity Entity
skillsData DamageMeter.Database.Structures.Skills
timedEncounter bool
type Database
return IEnumerable

Hits() public method

public Hits ( ) : long
return long

Hits() public method

public Hits ( int skillId ) : long
skillId int
return long

Id() public method

public Id ( ) : string
return string

LowestCrit() public method

public LowestCrit ( ) : long
return long

SkillAggregate() public method

public SkillAggregate ( Tera.Game.Skill skill, Skills skillsData, Entity source, Entity target, PlayerDamageDealt playerDamageDealt, bool timed, Database type ) : System
skill Tera.Game.Skill
skillsData DamageMeter.Database.Structures.Skills
source Entity
target Entity
playerDamageDealt DamageMeter.Database.Structures.PlayerDamageDealt
timed bool
type Database
return System

White() public method

public White ( ) : long
return long

White() public method

public White ( int skillId ) : long
skillId int
return long