Method |
Description |
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Add ( Tera.Game.Skill skill, Entity source ) : bool |
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Amount ( ) : long |
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Amount ( int skillId ) : long |
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AmountCrit ( ) : long |
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AmountCrit ( int skillId ) : long |
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AmountWhite ( ) : long |
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AmountWhite ( int skillId ) : long |
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Avg ( ) : double |
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Avg ( int skillId ) : double |
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AvgCrit ( ) : double |
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AvgCrit ( int skillId ) : double |
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AvgWhite ( ) : double |
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AvgWhite ( int skillId ) : double |
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BiggestCrit ( ) : long |
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BiggestCrit ( int skillId ) : long |
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BiggestHit ( ) : long |
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BiggestHit ( int skillId ) : long |
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CritRate ( ) : double |
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CritRate ( int skillId ) : double |
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Crits ( ) : long |
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Crits ( int skillId ) : long |
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DamagePercent ( ) : double |
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DamagePercent ( int skillId ) : long |
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GetAggregate ( PlayerDamageDealt playerDamageDealt, Entity entity, Skills skillsData, bool timedEncounter, Database type ) : IEnumerable |
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Hits ( ) : long |
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Hits ( int skillId ) : long |
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Id ( ) : string |
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LowestCrit ( ) : long |
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SkillAggregate ( Tera.Game.Skill skill, Skills skillsData, Entity source, Entity target, PlayerDamageDealt playerDamageDealt, bool timed, Database type ) : System |
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White ( ) : long |
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White ( int skillId ) : long |
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