C# Class AsteroidShooter.World

Mostra file Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
Asteroids List
ColliderShipAsteroid Asteroid>>.List
CollidingAsteroids List
CollidingProjectiles List
ID int
Input KeyboardManager.KeyboardInput
JustEntered bool
RandomGenerator System.Random
Ship Ship
Ships List
State Microsoft.Xna.Framework.Input.KeyboardState
___randomPos70 Microsoft.Xna.Framework.Vector2
___randomWait70 System.Single
___updatedAsteroids20 List
count_down1 System.Single
frame int

Public Methods

Method Description
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Rule7 ( float dt, World world ) : void
Rule8 ( float dt, World world ) : void
Start ( ) : void
Update ( float dt, World world ) : void

Method Details

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void

Rule7() public method

public Rule7 ( float dt, World world ) : void
dt float
world World
return void

Rule8() public method

public Rule8 ( float dt, World world ) : void
dt float
world World
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

Asteroids public_oe property

public List Asteroids
return List

ColliderShipAsteroid public_oe property

public List> ColliderShipAsteroid
return Asteroid>>.List

CollidingAsteroids public_oe property

public List CollidingAsteroids
return List

CollidingProjectiles public_oe property

public List CollidingProjectiles
return List

ID public_oe property

public int ID
return int

Input public_oe property

public KeyboardInput,KeyboardManager Input
return KeyboardManager.KeyboardInput

JustEntered public_oe property

public bool JustEntered
return bool

RandomGenerator public_oe property

public Random,System RandomGenerator
return System.Random

Ship public_oe property

public Ship,AsteroidShooter Ship
return Ship

Ships public_oe property

public List Ships
return List

State public_oe property

public KeyboardState,Microsoft.Xna.Framework.Input State
return Microsoft.Xna.Framework.Input.KeyboardState

___randomPos70 public_oe property

public Vector2,Microsoft.Xna.Framework ___randomPos70
return Microsoft.Xna.Framework.Vector2

___randomWait70 public_oe property

public Single,System ___randomWait70
return System.Single

___updatedAsteroids20 public_oe property

public List ___updatedAsteroids20
return List

count_down1 public_oe property

public Single,System count_down1
return System.Single

frame public_oe static_oe property

public static int frame
return int