C# Class AsteroidShooter.World

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Public Properties

Property Type Description
Asteroids List
ColliderShipAsteroid Asteroid>>.List
CollidingAsteroids List
CollidingProjectiles List
ID int
Input KeyboardManager.KeyboardInput
JustEntered bool
RandomGenerator System.Random
Ship Ship
Ships List
State Microsoft.Xna.Framework.Input.KeyboardState
___randomPos70 Microsoft.Xna.Framework.Vector2
___randomWait70 System.Single
___updatedAsteroids20 List
count_down1 System.Single
frame int

Public Methods

Method Description
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Rule7 ( float dt, World world ) : void
Rule8 ( float dt, World world ) : void
Start ( ) : void
Update ( float dt, World world ) : void

Method Details

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void

Rule7() public method

public Rule7 ( float dt, World world ) : void
dt float
world World
return void

Rule8() public method

public Rule8 ( float dt, World world ) : void
dt float
world World
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

Asteroids public property

public List Asteroids
return List

ColliderShipAsteroid public property

public List> ColliderShipAsteroid
return Asteroid>>.List

CollidingAsteroids public property

public List CollidingAsteroids
return List

CollidingProjectiles public property

public List CollidingProjectiles
return List

ID public property

public int ID
return int

Input public property

public KeyboardInput,KeyboardManager Input
return KeyboardManager.KeyboardInput

JustEntered public property

public bool JustEntered
return bool

RandomGenerator public property

public Random,System RandomGenerator
return System.Random

Ship public property

public Ship,AsteroidShooter Ship
return Ship

Ships public property

public List Ships
return List

State public property

public KeyboardState,Microsoft.Xna.Framework.Input State
return Microsoft.Xna.Framework.Input.KeyboardState

___randomPos70 public property

public Vector2,Microsoft.Xna.Framework ___randomPos70
return Microsoft.Xna.Framework.Vector2

___randomWait70 public property

public Single,System ___randomWait70
return System.Single

___updatedAsteroids20 public property

public List ___updatedAsteroids20
return List

count_down1 public property

public Single,System count_down1
return System.Single

frame public static property

public static int frame
return int