C# Class SideKickWayPoint, Team4BabelGame

Inheritance: MonoBehaviour
Mostra file Open project: veselin-/Team4BabelGame

Public Properties

Property Type Description
AdvanceSpeechByNSteps int
Animation string
DisplaySignId List
ImmobilizePlayerUntilNextWaypoint bool
ImmobilizeTimeNI float
Interactable GameObject
MakeSomthingStopBlink bool
ObjectThatShouldBlink GameObject
ObjectThatShouldStopBlink GameObject
ObstacleInTheWay bool
PickUp GameObject
PlayerSpeekId int
SignId int
TimePerStep float
WaitForCamMovement bool
WaitForCamRotate bool
WaitForCamZoom bool
WaitForInteraction bool
WaitForPlayerDistance float
WaitForPlayerMovement bool
WaitForPlayerSpeek bool
WaitForSeconds bool
WaitForitemBeeingPickedUp bool
WaitTime float

Public Methods

Method Description
EngageWaypoint ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
ExecuteWaypoint ( ) : IEnumerator

Method Details

EngageWaypoint() public method

public EngageWaypoint ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

AdvanceSpeechByNSteps public_oe property

public int AdvanceSpeechByNSteps
return int

Animation public_oe property

public string Animation
return string

DisplaySignId public_oe property

public List DisplaySignId
return List

ImmobilizePlayerUntilNextWaypoint public_oe property

public bool ImmobilizePlayerUntilNextWaypoint
return bool

ImmobilizeTimeNI public_oe property

public float ImmobilizeTimeNI
return float

Interactable public_oe property

public GameObject Interactable
return GameObject

MakeSomthingStopBlink public_oe property

public bool MakeSomthingStopBlink
return bool

ObjectThatShouldBlink public_oe property

public GameObject ObjectThatShouldBlink
return GameObject

ObjectThatShouldStopBlink public_oe property

public GameObject ObjectThatShouldStopBlink
return GameObject

ObstacleInTheWay public_oe property

public bool ObstacleInTheWay
return bool

PickUp public_oe property

public GameObject PickUp
return GameObject

PlayerSpeekId public_oe property

public int PlayerSpeekId
return int

SignId public_oe property

public int SignId
return int

TimePerStep public_oe property

public float TimePerStep
return float

WaitForCamMovement public_oe property

public bool WaitForCamMovement
return bool

WaitForCamRotate public_oe property

public bool WaitForCamRotate
return bool

WaitForCamZoom public_oe property

public bool WaitForCamZoom
return bool

WaitForInteraction public_oe property

public bool WaitForInteraction
return bool

WaitForPlayerDistance public_oe property

public float WaitForPlayerDistance
return float

WaitForPlayerMovement public_oe property

public bool WaitForPlayerMovement
return bool

WaitForPlayerSpeek public_oe property

public bool WaitForPlayerSpeek
return bool

WaitForSeconds public_oe property

public bool WaitForSeconds
return bool

WaitForitemBeeingPickedUp public_oe property

public bool WaitForitemBeeingPickedUp
return bool

WaitTime public_oe property

public float WaitTime
return float