C# Class SideKickWayPoint, Team4BabelGame

Inheritance: MonoBehaviour
Show file Open project: veselin-/Team4BabelGame

Public Properties

Property Type Description
AdvanceSpeechByNSteps int
Animation string
DisplaySignId List
ImmobilizePlayerUntilNextWaypoint bool
ImmobilizeTimeNI float
Interactable GameObject
MakeSomthingStopBlink bool
ObjectThatShouldBlink GameObject
ObjectThatShouldStopBlink GameObject
ObstacleInTheWay bool
PickUp GameObject
PlayerSpeekId int
SignId int
TimePerStep float
WaitForCamMovement bool
WaitForCamRotate bool
WaitForCamZoom bool
WaitForInteraction bool
WaitForPlayerDistance float
WaitForPlayerMovement bool
WaitForPlayerSpeek bool
WaitForSeconds bool
WaitForitemBeeingPickedUp bool
WaitTime float

Public Methods

Method Description
EngageWaypoint ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
ExecuteWaypoint ( ) : IEnumerator

Method Details

EngageWaypoint() public method

public EngageWaypoint ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

AdvanceSpeechByNSteps public property

public int AdvanceSpeechByNSteps
return int

Animation public property

public string Animation
return string

DisplaySignId public property

public List DisplaySignId
return List

ImmobilizePlayerUntilNextWaypoint public property

public bool ImmobilizePlayerUntilNextWaypoint
return bool

ImmobilizeTimeNI public property

public float ImmobilizeTimeNI
return float

Interactable public property

public GameObject Interactable
return GameObject

MakeSomthingStopBlink public property

public bool MakeSomthingStopBlink
return bool

ObjectThatShouldBlink public property

public GameObject ObjectThatShouldBlink
return GameObject

ObjectThatShouldStopBlink public property

public GameObject ObjectThatShouldStopBlink
return GameObject

ObstacleInTheWay public property

public bool ObstacleInTheWay
return bool

PickUp public property

public GameObject PickUp
return GameObject

PlayerSpeekId public property

public int PlayerSpeekId
return int

SignId public property

public int SignId
return int

TimePerStep public property

public float TimePerStep
return float

WaitForCamMovement public property

public bool WaitForCamMovement
return bool

WaitForCamRotate public property

public bool WaitForCamRotate
return bool

WaitForCamZoom public property

public bool WaitForCamZoom
return bool

WaitForInteraction public property

public bool WaitForInteraction
return bool

WaitForPlayerDistance public property

public float WaitForPlayerDistance
return float

WaitForPlayerMovement public property

public bool WaitForPlayerMovement
return bool

WaitForPlayerSpeek public property

public bool WaitForPlayerSpeek
return bool

WaitForSeconds public property

public bool WaitForSeconds
return bool

WaitForitemBeeingPickedUp public property

public bool WaitForitemBeeingPickedUp
return bool

WaitTime public property

public float WaitTime
return float